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Hello boys and girls! Today, I've decided to talk about a critical component of army list building: balancing for "enough" Troops.
Cruising around the interwebs yesterday, Sildani asked me to take a look at his
armylist on Warseer. Some of the comments made me shake my head in despair, but one in particular caught my eye: that Eldar should have "one Troop per 500 points".
This comment pained on several levels. Not only did was I misquoted, but he also called it an "adage". Ouch. All things considered, there's worse rules you could follow when building a list, but it's mediocre to use such a generic formula. Not all Troops choices were created equally. There's massive differences in cost, stats, offensive effect, battlefield role and other special rules. This diversity means you need to apply more complex analysis.
Troops are often the bland, common, grunt soldiers of the army. Everything Troops can do, selections from other Force Orgs do larger, faster, stronger and louder. For example, compare to the basic Tactical Marine. Assault Marines are faster and better in assault, Devastators get more heavy weapons, Terminators tougher and better in assault... heck, even most Troops Transports are outclassed by dedicated platforms such as the Predator. But there's one thing the humble Tac Marine has that they don't: Scoring status.
Now what does Scoring really mean? In 2/3's of normal games, living Troops will be critical to winning the game. It only takes ONE guy to survive and be standing next to that objective. The likelihood of a unit surviving is mainly a factor of Toughness, Save, Wounds/Unit Size, and Cost. Low survival units like IG Troopers or Eldar Guardians balance out by having a cheap cost and high unit size. While high survival units like Plague Marines balance with a high cost. How you play, how aggressively the unit is used, the unit's maneuverability, the necessity of having them on the board rather than in Reserves, and even their perceived threat level can affect overall survivability too.
A unit's overall value should also be rated against what is needed to protect them versus the amount invested in them versus what is needed to make them actually "do something" other than Score. For example, Dire Avengers as a Vehicle Upgrade are a durable Troops choice because they're cheap enough to not care about ever getting out of their tank. Plague Marines are also a good Troops choice because they're extremely durable even without the a protection of a tank, meaning they're happy to get out of the tank and zap with a couple meltaguns.
So the truth is, there's no one "perfect" system for figuring out what is "enough" versus "too much" or "not enough". You'll have to find that sweet spot based upon your own army and playstyle. However, I'll share my general formula for Eldar:
5 Guardians, 5 DA or 3 Jetbikes = .5 points per multiple
10 Wraithguard as Troops = 3 points
Non-mechanized but with FortuneSeer = x1.5 points
Mounted in a Tank = +1 point
Tank has Holofields = +1 point
Unit designed to not leave their Tank or hide in Reserves (ex: DAVU) = +1 point
Mechanized with FortuneSeer = +1 point
A force should have a minimum of 1 point per 500 points of game. Optimal seems about 1 point per 275-300 spent. More than 1 point per 200-250 spent and you're probably overspending on Troops. So at 1750 you want a minimum score of 3.5, optimal is about 6-6.5 and going much over 7 is questionable.
2x10 Guardians or 2x3 Jetbikes? 1-2 points and asking for trouble.
2x DAVU Falcons? 7 points... viable but a little limited.
1x10 Wraithguard w Eldrad and a 9+Jetbike squad with Fortune Jetseer? 6.75, fun, durable, and surprisingly effective.
2x Storm Squads in Serpents and a DAVU HoloFalcon? 7.5 points and so solid that more Troops will often be a waste.
Hrm... for more articles on list building, check out Sandwyrm's
"4 Things", Raptor1313's "
Opportunity Cost", Stelek's "
Unit Redundancy", Kirby's "
Army Composition", and TheKingElessar's "
Dropping the Metaphor". These authors all have some excellent articles on the subject if you poke around a bit, but the ones linked are items I think every 40ker should read. Cheers and see you next time!