DavidW86 on Warseer asked about how to manage an assault with mechanized Banshees. I gave a step by step answer, but blog-o-vision allows illustrations too!1. Farseer and Banshees start embarked on a Wave Serpent.
Yep, here they are a standard deployment 24" or so away.2. Farseer casts Fortune on the Wave Serpent.
3. Farseer casts Doom on a secondary enemy target, if one is available.
4. Wave Serpent moves Flat Out. Best case is to stop the prow about 8" from the enemy.
Here they are after the initial move. If you are wondering why the one on the right is marked "Bad"... see the next illustration.5. Wave Serpent ends the move by pivoting in place about 30-90 degrees. This will shift the exit area forward a couple inches but put the overall model slightly farther away from the enemy. The specific amount of turn is based on field conditions and enemy disposition. You want to make sure that a 6" move by the target is not enough to get at your rear armour when Shooting. Also, pay attention to the rest of the field and make sure you're not accidentally exposing that rear facing to another unit. Last, make sure that a move and assault by the enemy does not have enough range to block of your exit.
Here we see them after pivot. The one on the right moved that extra 1" to get a little closer, but after pivot it ends up too close.* The second closest enemy model has enough range to block the rear exit.**6. Preferably, another Wave Serpent or two are used in formation to prevent encirclement by enemy units in assault.
Here's a couple of examples using two or three tanks. Note how much closer the formation can push into the enemy without them being able to get rear armour shots or block hatches. These tanks don't all have to be packing assault units either. It's perfectly plausible (and recommended) to mix things up with shooting units, as shown in my Serpent of Fury Tactica7. The Wave Serpent weathers enemy shooting thanks to a 4+ cover save (Flat Out) that is re-rollable (Fortune).
8. If the enemy opts to move and run away, you probably go back to 1. Else...
9. Farseer casts Fortune on the Banshees.
10. Farseer casts Doom on the target.
11. Farseer and Banshees disembark and move.
12. Wave Serpent moves away to support other areas.
13. Banshees opt to Fleet or Shoot. The choice of which to do is entirely based on how far
14. Banshees charge the target. Optimally, target is destroyed and the Banshees can consolidate into cover.
15. Banshees weather enemy retaliatory attacks thanks to cover and Fortune.
* Does the pivot matter? YES! Not only does it move leading edge of your exit area closer to the enemy, it also pulls the trailing edge away from them. This gives you a little more margin for error in positioning and creates a decided front/back line of engagement. (If this doesn't make sense, tell me and I'll see if I can explain it differently.)
** Why do I care about the second closest? Because the closest must charge the tank by the shortest distance possible. He can't ever wrap around to the back side and block the hatch. It is the second closest model that can go that extra bit and so only they actually matter.



